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Gameplay Framework

The following pages will explain some of the most Common Classes in Unreal Engine's "Gameplay Framework". It will also provide small examples of how these classes would be used.

This list serves as an introduction to the framework. Mainly to ensure that I can mention them throughout the rest of the compendium.

The listed examples will all require knowledge about replication. If you can't follow an example just ignore it for now until you read the chapters about replication etc.

Some game genres might use these classes differently. The following examples and explanations aren't the only way to utilize a class.